Exclusive Interview: Kim Min Gwan from K-Games

An interview with Korean company KGames sees possible prospects to further the gaming community.

By Wong Si Jia

Gaming exhibitions are a familiar concept in this day and age, especially in Western countries. Closer to home, there are also huge gaming events held in certain parts of Asia, such as Japan and Korea.

While Japan has the Tokyo Game Show, Korea’s equivalent is the Global Game Exhibition, G-STAR, the nation’s largest game-based convention. Behind the scenes running the show is partner KGames, who hosts and co-organises the event.

Akiba Press sits down with Kim Min Gwan, the team manager of KGames, to find out what is in store for the gaming community.

How would you describe K-Games to your followers?

KGames is the leading voice for the government regarding the gaming industry. We discuss the future of gaming, and come up with the regulations and policies for politicians and government agencies. Sometimes, we change certain rules that may limit the gaming community at large – those are the roles we undertake as a company.

What do you feel is most important element for the gaming industry in the coming years?

Basically, the gaming industry has been growing worldwide, and all sectors of gaming have been growing steadily as well.

For technical reasons, we try to make the Korean gaming industry one of the more influential entertainment exhibitions in Asia, as there is still some distance between us and the world-class game shows like GamesCom, E3 and Tokyo Game Show.

Nonetheless, we will make it!

What are your thoughts on having an English media space to cover related events in South Korea?

That is our current concern – we have our media centres and news rooms which are fully operational for 24 hours during the event. However, most of our media representatives are from Korea, some from European countries and America, so we are trying to attract a large gathering of media representatives from different countries and continents.

Singapore is our main priority, so we are trying to incentivise media spaces. Overseas media is very important for us, and we need their support.

What do you think we can learn from the Korean gaming scene?

Basically, the Korean gaming industry has been shifting the focus from online games to mobile games. There are some big Korean companies representing the mobile games industry like Netmarble, Nexon and NCsoft – they are three giant companies who are playing an important role in developing both G-Star and the Korean gaming industry.

As there is an increasingly large audience for mobile games, it would be good for Singapore to venture into that market.

How does K-Games cater to smaller developers and media spaces?

We are preparing to provide benefits for small media developers and gaming developers in Korea. We are also financially supporting some companies, but that has to go through some selection procedures.

Still, we will try to increase more financial budget for them and media spaces. The best part is to include as many media personnels as possible, so we are gradually increasing the budget for media expenses.

Akiba Press would like to express our gratitude to Mr Kim for taking the time to be interviewed. Thank you, Mr Kim!